The blue book predicts huge market potential for VR+ education.

- Jan 22, 2018 -

The blue book predicts huge market potential for VR+ education.

 

The blue book of "China VR+ education industry status and application prospect" was released recently. The blue book is a comprehensive, scientific, forward-looking in the integration of research results, respectively, from the policy, technology, market, capital, education, and many other dimensions discussed combining with VR + the future trend of the development trend of education and the challenge.

According to the introduction, in the past one or two years, the state council, the ministry of industry and information technology, the ministry of education and other ministries have promulgated many policies, which are closely related to the development of the VR education industry. VR education is one of the most closely related fields in VR+ vertical industry. VR can perfect the spatial relationship and internal structure of objects, such as molecular structure in chemistry, human structure of biology, etc. Simulations of specific scenarios, such as historical scenarios and dangerous scenarios; There are simulations of skill manipulation, such as laboratories.

The advantages of VR education have attracted the attention of educational circles, academic circles and industry capitals.

In order to further promote the application and development of VR/AR in education industry, the company has compiled the blue book of "China VR+ education industry status and application prospect". The blue book starts from the policy support, the VR education definition, the development process and other aspects of the elaboration; In this book, the three features of VR are introduced in detail, and the update of VR technology is explained through pictures. This paper introduces the layout of VR education in comparison. The product status and distribution platform of virtual reality content are analyzed in detail. This paper discusses the flood status of VR education industrial capital in different periods, and gives a general opinion on the problems encountered in the development of VR education.

Blue book pointed out that the virtual reality in the education industry output advanced technology at the same time, with the aid of the content of the education and the market, to form a new linkage, the future of the VR application will be greatly extended.

The blue book predicts that the new generation of parents education will be upgraded. Education market demand is strong, and VR+ education market has great potential. The new model "Internet + education" is in the ascendent, and the development prospect and investment opportunities of VR education are vast.

China science and technology network (reporter) "China VR+ education industry status and application prospect" blue book released recently. The blue book is a comprehensive, scientific, forward-looking in the integration of research results, respectively, from the policy, technology, market, capital, education, and many other dimensions discussed combining with VR + the future trend of the development trend of education and the challenge.

According to the introduction, in the past one or two years, the state council, the ministry of industry and information technology, the ministry of education and other ministries have promulgated many policies, which are closely related to the development of the VR education industry. VR education is one of the most closely related fields in VR+ vertical industry. VR can perfect the spatial relationship and internal structure of objects, such as molecular structure in chemistry, human structure of biology, etc. Simulations of specific scenarios, such as historical scenarios and dangerous scenarios; There are simulations of skill manipulation, such as laboratories.

The advantages of VR education have attracted the attention of educational circles, academic circles and industry capitals.

In order to further promote the application and development of VR/AR in education industry, the company has compiled the blue book of "China VR+ education industry status and application prospect". The blue book starts from the policy support, the VR education definition, the development process and other aspects of the elaboration; In this book, the three features of VR are introduced in detail, and the update of VR technology is explained through pictures. This paper introduces the layout of VR education in comparison. The product status and distribution platform of virtual reality content are analyzed in detail. This paper discusses the flood status of VR education industrial capital in different periods, and gives a general opinion on the problems encountered in the development of VR education.

Blue book pointed out that the virtual reality in the education industry output advanced technology at the same time, with the aid of the content of the education and the market, to form a new linkage, the future of the VR application will be greatly extended.

The blue book predicts that the new generation of parents education will be upgraded. Education market demand is strong, and VR+ education market has great potential. The new model "Internet + education" is in the ascendent, and the development prospect and investment opportunities of VR education are vast.


Guangzhou Easyfun Animation Technology Co., Ltd  is a professional manufacturer of 4D/5D/7D/XD cinema, 9D VR (9D virtual reality) cinema equipment, a series of VR simulators, outdoor parent-child playground rides, indoor arcade game machines and other amusement park equipment.

EASYFUN was founded in 2008 and located in Panyu District, Guangzhou - the center of China’s animation industry. Easyfun is an integrated company focusing on R&D, production, sales and marketing management. During the past over 10 years, Easyfun devoted itself to the most advanced technology in the world, and created lots of well-reputed 9D VR simulator products and popular arcade game machines. Base on global market, Easyfun already exported its products to more than 100 Countries.

Now Easyfun already set up a branch company in Indonesia, and also we have exchange and cooperation with USA team, Australia Team and Korea Team. Our aim to be a great internationalized company in entertainment industry.

eric.jpg

Related Products