The future of the 9D virtual reality experience pavilion

- Jan 03, 2018 -

The future of the 9D virtual reality experience pavilion


After the unconscious of the PC era and the post-awareness of the mobile Internet era, our country has a clearer understanding of VR/AR's future. Nearly five years, when the global technology giants into the domain of VR/AR, our government, scientific research institutions, enterprises and entrepreneurs have actively take action, trying to seize this rare historical opportunity, so the VR/AR on the display terminal design, interactive technology, the application does not lag behind, even some are leading the global trend.

Now VR/AR technology is not very mature. The global tech giants are in the early stage of layout and exploration, and the domestic BAT is still in the forward-looking layout phase. Alibaba has invested in a number of AR industry chain companies, including Lumus, a waveguide optical programme company, and Magic Leap, a augmented reality company. Baidu released AR DuMix development platform, provide the SDK development AR products and editor, tencent announced VR SDK and developer support plan, open QAR platform, allows developers to access tencent AR APP module.

Unlike BAT, domestic startups are very active in VR/AR display terminals, and some of them are in the top of the world, from some parameters and light design. In 2016 ChinaJoy Hypereal display of VR helmet Pano, use 2 k resolution of the OLED display, with 110 ° view Angle, 90 hz refresh rate, and 11 of ms delay rate, on the part of the parameter has transcended the Oculus Rift, PS VR.

Similarly, our country AR glasses products are not lost to Microsoft's HoloLens in some parameters. Among them, NED+X1 field Angle (FOV) was over 40 degrees, which was more than 20% higher than that of Hololens. Its optical resolution as high as 1920 x 1080 is the world's first full hd AR smart glasses. The shadow creates a helmet Halo with AR/VR, 70 degree view Angle, and total delay control in 13ms.

From the light and thin design, China's VR/AR glasses are already leading the world. The multi-dole V1 smart glasses are only 88g, 16mm thick, with 2K hd resolution and a 105-degree view field. The weight of SeengeneX1 is 166g, which is 410g lighter than HoloLens.

And our virtual reality glasses have been applied to aerospace. The Chinese astronaut research and training center and the Beijing institute of technology and other virtual reality glasses have been successfully applied to the astronauts' psychological relief in the 33-day "space trip".

In addition, the virtual reality industry alliance (IVRA) issued a "virtual reality head-mounted displays general specification", this is China's first independent standards set by the field of virtual reality, to standardize the market, guide benign development of the industry played an important supporting role.

Interactive technology:

Technology and philosophy are at the forefront

In terms of interactive technology, Chinese enterprises have been at the forefront of the world. The TPCAST that delivers technology is the world's first wireless VR display commercial product. The device solves the problem that the HTC Vive has been chained by the cable, which can support 2K @90hz hd content, and the transmission speed can reach 3.5gb/s, and the minimum delay can reach 15ms.

Hypereal's self-developed laser positioning scheme allows users to accurately locate the position of head and hands controller (millimeter accuracy) within a 30 square metre range.

And Ximmerse and norito. The former owns the VR input control device MACE, the VR wanxiang mobile platform Teleport, and the optical gesture tracking device and the tactile feedback device. The latter developed with international leading level of "the motion capture technology based on MEMS inertial sensors, and on the basis of the formation of a series of with completely independent intellectual property rights of low cost and high precision motion capture products.

In addition, the breakthrough of the theory of interactive technology in China is also worth paying attention to. The concept of "Expanded Reality", which is proposed by the human-computer interconnection laboratory of sun yat-sen university, is the first in the industry. The integration of VR and Internet of things samples can not only experience, but also operate the physical process in real time. Using the master-slave robot control system between the scene and the second site, on behalf of the future VR and the first stage of the iterations in IoT device interface technology, proves that in principle, life of people in the networking of VR from immersive virtual environment can be completed without substantial production tasks.

Local government:

Competing to create "VR capital"

Nearly three years, have produced a batch of VR incubator, especially last year, fuzhou, fujian, jiangxi nanchang, Qingdao laoshan, changsha, hunan, zhejiang jiaxing, high-profile announced the formation of VR industry base, to create "of VR".

Nanchang introduced preferential policies on accelerating the construction of virtual reality VR industry base in nanchang city.

The fuzhou government has issued the ten measures to promote the development of VR industry.

In addition to fuzhou, nanchang, laoshan district, Beijing zhongguancun, huangguoshu, chengdu, hefei, anxi, anshun city west show area, the government has not established VR industry base, is the preparation of this momentum is spread wider parts of the country.

They don't just stay on the slogan, they also build various VR industry funds. The laoshan district will set up a VR industry-leading fund of 5 billion yuan. Nanchang established a 1 billion yuan angel venture capital fund and a 10 billion yuan industry fund. Changsha established VR industry fund, the initial fund scale is 3 billion yuan. The east lake VR town in fujian province has set up a VR and innovation industrial mother fund of 3 billion yuan. Guian, the town of beidou bay VR/AR, announces 10 policies to support the VR industry. Zhejiang jiaxing virtual display and visualization industry special policy "ten", from the overall coordination, administrative simplification, information, capital support, talent introduction, industry guidance, etc., to provide policy guarantee for VR/AR industry development.

 

Guangzhou Easyfun Animation Technology Co., Ltd is a professional manufacturer of 4D/5D/7D cinema, 9D VR (9D virtual reality) cinema equipment, VR battle, HTC VR Space, VR Gatling, VR racing car simulator, VR horse, VR vibration, VR walker, , kid’s VR and other VR Theme Park equipment. We have strong development team for producing cinema and movies and other animation products. Our factory is located in Guangzhou - the largest game machine production base in China.
Market leader in out-of-home multi-sensory interactive attractions, EASYFUN has created the most technologically advanced immersive and interactive media-based simulators for both the entertainment and edutainment markets. With installations in over 100 countries across all continents, EASYFUN continues to push the limits and allow guests worldwide to "live the moment". Since 2006, EASYFUN has operated its own studio to develop state-of-the-art custom content for its attractions. EASYFUN is a privately held company based in China with offices in Guangzhou and Hong Kong.

Now Easyfun already set up a branch company in Indonesia, and meanwhile we have exchange and cooperation with USA team, Australia team and Korea team. Our aim is to be a great internationalized company in entertainment industry.

 

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