The VR industry is moving toward upgrading China's virtual reality innovation and entrepreneurship competition

- Jan 06, 2018 -

The VR industry is moving toward upgrading China's virtual reality innovation and entrepreneurship competition

China virtual reality innovation entrepreneurship competition of nanchang conference attracted more than 50 excellent VR related enterprises to participate in both at home and abroad, has become the second-highest level, distinctive domestic first-class industry events, further condensed the social power to support small and medium-sized enterprises in the field of VR industry and entrepreneurial team innovation, actively promote the VR technology in culture, entertainment, scientific research, education, training, medical, aerospace and other fields.

The virtual reality industry has gone through the stage of concept hype, entering the stage of shuffling and upgrading, and the start-up enterprises are more pragmatic and constantly push the industry to the ground. On December 29, China (nanchang) virtual reality VR industry base 2017 annual gala and China virtual reality innovation entrepreneurship competition nanchang competition district award ceremony in nanchang. Wang Yibin, deputy director of the ministry committee in jiangxi province nanchang city vice mayor wen-bin Yang, red valley beach district committee secretary zhou liang, red valley beach district management committee director Mao Shunmao, virtual reality industry association deputy secretary-general Hu Chunmin entrepreneurship competition, Chinese public welfare fund management committee director of the office of config-ext-qq etc to participate in the ceremony.

 

Nanchang honggu beach new area to create "VR innovation incubation center"

It is understood that in 2017, the red valley beach district comprehensively promote the nanchang VR industry base of China merchants, lenovo introduced a new horizon, thunis, the Philippines, China light library, Beijing institute of technology (such as a large number of leading enterprises and research institutions. At the same time, the VR industry innovation incubation center has also developed more than 60 VR enterprises since its operation, and achieved good results. Red gu tan new district has built the VR experience center and the "never ending" VR industry exhibition center in nanchang, which will be open to the public in May 2018. At the same time, the red valley beach district launched VR industry standards, VR training, VR products trading, VR financial platform, VR, cloud services, VR online base, such as public platform, red valley beach district will also launch a VR platform of intellectual property protection and provide enterprises with application of intellectual property rights, human rights, trade and other public services, the escort for virtual reality industry development.

At the ceremony and related leadership for the Chinese virtual reality innovation entrepreneurship competition nanchang conference award winners, China (nanchang) VR industry base 2017 annual excellent enterprise award, nanchang VR industry base launched the "three big platform", "three centers". These small walnut technology co., LTD., nanchang, jiangxi province, the hit is technology co., LTD., nanchang virtual reality testing technology co., LTD., jiangxi virtual reality industrial co., LTD., nanchang gs tech co., LTD. (nanchang) VR China industrial base for excellent enterprise for 2017.

Sixteen teams reached the national finals

In addition, the augmented reality technology (shenzhen) co., LTD won the first prize in China virtual reality innovation entrepreneurship competition nanchang conference, Beijing to create interconnected xingmeng technology co., LTD., wuhan wonderful visual technology co., LTD., China's virtual reality innovation entrepreneurship competition second prize, nanchang conference "right eye as" brain control virtual rehabilitation trainer development team, qinhuangdao wing Ming yu technology co., LTD., xi 'an information technology co., LTD., China's virtual reality innovation entrepreneurship competition won third prize of nanchang division.

At the same time, the virtual reality of jiangxi industrial co., LTD., nanchang small walnut source technology co., LTD., Beijing science and technology co., LTD., shenzhen quantum visual technology co., LTD., Beijing like SONY technology co., LTD., shenzhen above head network technology co., LTD., nanchang good technology co., LTD., kunming micro think ZhiSen reflected it is science and technology co., LTD., jiangxi province science and technology co., LTD., chengdu nakedness dreams technology co., LTD. 10 teams get recognition award in China virtual reality innovation entrepreneurship competition nanchang division. It is understood that the 16 teams that participated in the final of the nanchang division of China virtual reality innovation and entrepreneurship competition have been promoted to the national finals in nanchang in May 2018.

Virtual reality industry enters the shuffle, upgrade stage

Mao Shunmao, said China's virtual reality innovation entrepreneurship competition nanchang conference attracted shenzhen 0 glass, sea view on information science and technology, Beijing, shenzhen bo pu micro interconnection xingmeng, kunming to ZhiSen and so on more than 50 domestic and foreign excellent VR related enterprises to participate in, to successfully make the competition a high-lever, distinctive domestic first-class industry events, further condensed the social power to support small and medium-sized enterprises in the field of VR industry and entrepreneurial team innovation, actively promote the VR technology in culture, entertainment, scientific research, education, training, medical, aerospace and other fields.

The virtual reality industry has gone through the stage of concept hype, entering the stage of shuffling and upgrading, and the start-up enterprises are more pragmatic and constantly push the industry to the ground. Aerospace science and industry investment fund management (Beijing) co., LTD., managing director of tian-ming zhang pointed out that VR industry is at the early stage of development, China's virtual reality innovation entrepreneurship competition for the general business team provides a platform, make excellent team stand out. Most notable is that these teams are in their respective industry accumulated to a certain extent, they are using virtual reality technology to enhance the efficiency of trade, for example, by using virtual reality technology to drive the traditional building materials industry marketing. The development of virtual reality industry can not be separated from the early cultivation of these small and medium-sized enterprises, and their unremitting efforts will promote the continuous improvement of the virtual reality industry chain in China and the gradual improvement of the application effect.

Capital markets value innovation teams

Lou shi, chief executive of Beijing benli investment management co., believes that some unicorns will emerge from the virtual reality industry. Lou pointed out that at present, the domestic VR/AR projects are all early projects, which are not particularly mature. In this stage, investors value teams more. She values the team, and if it's a first-rate team, it doesn't matter if the project is temporarily blemished, but if it's a second-rate team, it's probably not going to work well even now. Lou poetry its very bullish on augmented reality technology (shenzhen) co., LTD., because the company has more than 80 patents, with outstanding technical barriers and barriers to talent, and conform to the state of information industry of the latest AR + industry positioning, the company not only has economic benefits, and political and social effect.

Some teams with long - term technology have never lacked investment. To this, wuhan and visual technology co., LTD., chairman of Judy li, since 2015, there have been investors want to invest in their company, but has been refused, because he think a VR program time-consuming, laborious go against the company bigger and stronger, he want to introduce some have military background of the capital, to motivate them to become VR platform of military equipment maintenance training


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Market leader in out-of-home multi-sensory interactive attractions, EASYFUN has created the most technologically advanced immersive and interactive media-based simulators for both the entertainment and edutainment markets. With installations in over 100 countries across all continents, EASYFUN continues to push the limits and allow guests worldwide to "live the moment". Since 2006, EASYFUN has operated its own studio to develop state-of-the-art custom content for its attractions. EASYFUN is a privately held company based in China with offices in Guangzhou and Hong Kong.


Now Easyfun already set up a branch company in Indonesia, and meanwhile we have exchange and cooperation with USA team, Australia team and Korea team. Our aim is to be a great internationalized company in entertainment industry.

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